Experience
Proprio — Seattle, WA
Principal Software Engineer · Oct 2025 – Feb 2026
Senior Software Engineer · Apr 2023 – Oct 2025
UI Software Engineer · Dec 2021 – May 2023
Architectural owner of the user-facing platform, responsible for long-term design, evolution, and technical health of complex, real-time systems. Worked in a high-ambiguity environment, partnering closely with design, product, back-end, and data teams to evolve experimental workflows into reliable, production software.
Owned architectural direction for the user-facing product, balancing rapid iteration with long-term maintainability, performance, and reliability
Led multi-quarter, incremental re-architectures of legacy systems while keeping the platform continuously shippable
Expanded automated testing from a minimal baseline to 15,000+ unit tests (~80% coverage), enabling parallel feature development without destabilizing production
Designed and implemented performance-sensitive workflows supporting mission-critical user scenarios
Partnered with back-end and data teams to define application-side architecture for instrumentation, metrics, and downstream analysis
Led architectural and technical efforts supporting four successful FDA 510(k) submissions
Improved CI/CD pipelines to increase build stability and developer throughput, reducing release friction
Mentored senior and mid-level engineers through design and code reviews, raising technical consistency across the platform
ProActive Technologies, LLC — Oviedo, FL
Software Engineer II / Lead · Apr 2017 – Aug 2021
Worked on real-time 3D training and simulation systems used in military instruction, with a focus on user experience, performance, networking, and extensible architecture.
Led development of real-time simulation systems built in Unity, supporting complex interactive workflows
Core contributor to the MRTS® SDK, shaping APIs, tooling, and architectural patterns used across multiple products
Architected a peer-to-peer TCP networking layer supporting up to 40 concurrent participants
Built internal tooling to improve development velocity, testing, and iteration
Led onboarding and training for engineers adopting Unity-based systems
Owned features end-to-end, collaborating directly with customers and stakeholders
Maintained an active Secret security clearance during employment
SAIC (via Full Sail Research Institute) — Orlando, FL
Software Engineer (Contractor) · Oct 2016 – Dec 2016
Developed an XR training demonstration environment showcasing custom VR hardware
Designed and implemented interaction systems integrating hardware and software inputs
Education
B.S. Simulation and Visualization
Full Sail University — Salutatorian
A.S. Computer Information Systems
Western Wyoming Community College